07/28/11 ========= Version 4 Changes Global - Misc. nav fixes throughout all maps Map 2 - Fixed a bug specifically in the cafe which would spawn a tank inside of tables Map 4 - Changed the dynamic slightly of the Train Event (Escape). Should be a bit more 'cinematic' Map 5 - Fixed a bug that would force infected to spawn behind the survivors on round 1 of versus. - Added some navigation and ladders that were previously not there to accompany changes to the finale. - *Fixed a thing in a test facility for good. Just be patient if a problem occurs and a trained testing associate will accomodate you. Also do not die in there, no more rescues. 07/12/11 ========= Global Misc Nav Fixes throughout Tweaked the spawning of melee weapons throughout, should be more of them now. Map 1 Added an animation for the cameras in the intro sequence - thanks to bunny for this. Tweaked some parts of the elevator ride from construction level to ground level. Map 2 Fixed a bug with bots not picking up items on versus Fixed a problem with some of the fires being too hot. Their core temperatures have been magically reduced. Map 3 Fixed a bug with the saferoom door causing the crazy Ron audio to keep playing and continuously spawning weapons based off its output. ________________________________________ Fixed a bug, somewhere, presumably, that was not working on dedicated servers and only worked on local servers (that should be enough information). The science team assures me it works on dedicated servers now... 06/16/11 ========= Version 2 Map 1 *Fixed railing on map 1 disappearing in the elevator *Fixed versus tier 1 weapons spawning incorrectly in saferoom *Tinkering with a preventive measure for the possibility of people falling through the elevator *Fixed a ladder on the CEDA trailer for versus *Kill the info_remarkable referring to the fence once the alternative path has been entered *Added a clip for physics objects in the elevator going out the sides – but still be careful Map 2 *Added a sprite for the boat event to hint more to the fact that the can needs to be shot (regardless of hints enabled or not) *Reworked the boat event to avoid the swamp fever bug *Fixed a problem with SI getting stuck on awnings on the main street after leaving saferoom *Fixed a ladder outside of Inigo’s Café for SI Map 3 *Fixed a bug where the saferoom door at beginning stayed open. *Moved Crazy Ron’s radio outside of the saferoom near the tonfa spawns and increased volume *Did some optimization on the sewer, should get FPS increase *Fixed some nav issues in the sewer area *Fixed a purple and black texture (low shader) below the pipes near end of the map *Fixed an few incorrectly shadowed props in the pipe cross room Map 4 *Changed the way weapons transition from map 4 to 5 *Made Crazy Ron louder during the train event *Added a missing soundscape in the bowling alley *Removed some sprays that may cause confusion regarding direction Map 5 *Fixed weapons not spawning for second team on versus. *Was some missing geometry on the stadium façade during the exit, it has been repaired by the local craftsmen *Bot SI would sometimes fall behind a fence, this should be fixed *Second button doesn’t light on the finale radio anymore to accidentally avoid skipping through instructions. The button still works, so if you are impatient, just keep hitting it and you can skip it. *Fixed a problem with being able to be momentarily stuck on radio finale button *Fixed a stuck spot at the humvee/sandbags in the tunnel leading to the helicopters Global *Added some fallen survivor spawns *Added some explosive barrel spawns *Added the golf club to numerous melee weapon spawns *Added some misc. sprays *Reduced the size of some textures *Removed the wandering witch from all maps that take place during the night or dawn (all but map 4) 05/31/11 ========= Version 1 Updated: 07/28/2011 Version: 4 (complete) Size: 233.66MB File: suicideblitz2.vpk